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1995-01-31
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: ¦ . _________ ________ _____________
._____¦ | · __ / : ___________/ _ \ \ __ _ /
| \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/
| \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
| : : | |_______/ `N· _/ \ \_________/ | \________/
¦ |_____¦ ¦ | : \__________/ \ ¦ \_
: : \__________| \___________/
. ·
. »»»» PRESENTS ««««
DELUXE MUSIC CONSTRUCTION SET
=============================
TYPED BY SHARD
KEYBOARD SHORTCUTS
------------------
Edit Menu
Undo R Amiga-Z
Cut R Amiga-X
Copy R Amiga-C
Paste R Amiga-V
Play Menu
Play Song R Amiga-P
Play Section R Amiga-S
Stop Play R Amiga-Q
Resume Play R Amiga-R
Begin Section R Amiga-Shift-<
End Section R Amiga-Shift->
Note Menu
Up Half Step R Amiga-U
Down Half Step R Amiga-J
Up Level R Amiga-I
Down Level R Amiga-K
Up Octave R Amiga-O
Down Octave R Amiga-L
Half Time R Amiga-H
Double Time R Amiga-D
Flip Note Stem R Amiga-F
Set Play Style R Amiga-Y
Groups Menu
Tie Notes (UP) R Amiga-T
Beam Notes R Amiga-B
NOTE PALETTE WINDOW
-------------------
Notes:
1 Selects a whole note
2 Selects a half note
3 Selects a quarter note
4 Selects an eighth note
5 Selects a sixteenth note
6 Selects a thirty-second note
(Press the Shift key at the same time you type each number key to select the
corresponding rest.)
Tools
Eraser X
Mod Clr C
Arrow F10
I-beam '
Time Modifiers
Dot D
Triplet L
Quintuplet V
Accidentals
Flat B
Natural N
Sharp R
Dynamic Modifiers
ppp p-p-p
pp p-p
p p
mp m-p
(and so forth)
SCORE WINDOW
------------
To change a note's duration or time modifier, first select a note or group
of notes, then hold down the ALT key while clicking the new note duration or
time modifier in the Note Palete.
You can also use a Note Palette keyboard shortcut in conjuction with the ALT
key shortcut. The ALT key technique doesn't work with dynamic modifiers or
accidentals.
To remove time modifiers, select the note or notes, then hold down the ALT
key while clicking MOD CLR, or pressing C.
Press the Space Bar to freeze the display at any point during the playback.
Press DEL to delete selected notes, groups of notes, or chords.
Copy a selected note or chord by holding down the ALT key, then dragging the
selected note or chord horizontally.
MENUS
-----
File
New Score, Open Score, Save, Save As, Revert, and Print Score all act as you
might expect.
Set Print Pause
Causes the printer to pause after printing a page of music so you can
advance to the next sheet of paper, and also lets you specify the number of
staffs (staff sets) that print per page.
Show Memory
This window contains information about the amount of RAM available for your
composition. The first line tells how much memory you still have availabe.
The second line tells how much memory is currently being used by the song
itself. The third line tells how much memory is being used by instruments.
The fourth line tells how much memory is being used by teh Clipboard. The
fifth line describes the 'memory level' of the program as a number from one
to five - the gigher the number, the more memory available. If the memory
level falls to three or below, you should be especially careful about saving
your score. If you find that you are running short of memory and still have
a considerable amount of work remaining, you should consider splitting the
composition into two files to avoid the risk of running out of memory.
Save as SMUS File
Lets you save a score in SMUS-IFF format. The Open Score command can also
open scores written in SMUS-IFF format.
EDIT
----
Undo
Reverses your most recent action in the Edit, Notes, or Measures Menu. It
also reverses your most recent musical entry or deletion. Undo does not
reverse Cut. Use Paste to undo a Cut).
Cut
Removes all selected notes and rests from the score and places them on the
Clipboard. Measures to the right of the cut measure move left and fill in
areas that are emptied by the cut.
Copy
Copies all the selected notes and rests to the Clipboard(replacing the
Clipboard's current contents). Unlinke Cut, Copy doesn't remove anything
from the score.
Paste
Inserts the contents of the Clipboard into your Score at the insertion
point. If notes are selectd in the score when you use Paste, the Clipboard
contents replace the selected passage (think of it as "pasting over" the
selection).
If the Clipboard contains less than a measure, Paste puts the Clipboard
contents in the measure containing the insertion point or in the first
measure containing a selection. If the resulting measure contains more
beats than the time signature calls for, the notes or rests for those beats
are dimmed.
If the Clipboard contents begin or end with a full measure, the pasted
material will begin or end with a measure bar. If the Clipbord contains
material for miltiple measures , the content is pasted exactly as it is in
the Clipboard, measure bars and all.
If the Clipboard contians material from more than one staff, the Clipboard
contents are pasted downward into the corresponding staffs. For example,if
Staff One and Two are copied to the Clipboard, then the insertion point is
placed in Staff Two. The Clipboard contents will be pasted into Staff Two
and Three. Paste does not add staffs to accommodeate the selection on the
Clipboard. If there aren't enough staffs for all of the Clipboard, only the
portion that can be accommodated by the score is pasted.
If Two Tracks Per Staff is used while the Clipboard contains one track, the
track into which teh Clipboard is pasted is determined by the direction of
the note stem in the Note Palete Change Track control. If you Paste into a
track that already contains music, the Clipboard contents are inserted ahead
of teh existing music.
Clear
Removes the current selection like Cut, but doesn't copy to the Clipboard.
Select All
Selects all the music in the score.
WINDOW
------
Score
This is the main composition window and appears onscreen with the Note
Palete and Piano Keyboard when you start DMCS. A DMCS score, like standard
sheet music, contains one or more staffs, which in turn contain the notes,
time signature, clif, key, dynamics, lyrics, chords, and othe information
that combine to describe a piece of music.
Entering Notes In The Score
You can enter notes in three ways:
By selecting notes from the Note Palette and clicking directly in the score;
By using Insert Notes in Score and clicking keys in the Piano Keyboard
window;
By using a MIDI device (such as a keyboard) connected to the Amiga with a
MIDI Interface.
SELECTING NOTES
Clicking on the diagonal arrow in the Noe Palette changes the pointer into
an arrow, which you can use to select notes. you select notes by clicking
them with the arrow, or by dragging a selection box around them. The last
note you enter in a score is selected until another note is entered or
selected.
Insertion Point
The insertion point is a flashing vertical line that indicates where
material pasted from the Clipboard or inserted from the Piano Keyboard
appears, and where various commands from the menus will take effect. Move
the insertion point by clicking the arrow at any point in the score.
SCORE SETUP
-----------
Bars Per Line
Controls the number of measures (1 to 10) on a line and how many will be
printed per line on paper.
Beats Per Minute
Lets you tell the program how fast to play music in the score. If you use
this control during playback, the change will be heard immediately.
Score Width
Lets you set the width of a paged score to any setting between 40 and 1000.
The Screen Width gadget sets the score width so that all the bars per line
called for in that setting can be seen in the Score window. The Printer
Width gadget sets the score to a width which will produce a printed score
with 1/4 inch margins on 8-1/2 by 11 paper. The width is measured in
pixels. There are 72 pixels in an inch.
Volume
Lets you control the overall volumne level of the playback.
Paged Score
A highlighted Paged Score gadget tells the program to display the music as
it will appear when printed instead of as a score which scrolls continuously
from left to right.
2 Tracks Per Staff
A highlighted 2 Tracks per Staff gadget sets the score so that two separate
rhythmic tracks of music can be entered in each staff.
Show Play Styles
There are sixteen numbered play styles controlled from the Notes menu. The
style numbers appear on the score if you click the Show Play Styles gadget.
STAFF CONTROLS
--------------
Choose Staff Number
Lets you tell the program which staff you want the other settings in the
lower half of the window to apply to. The top staff is number 1, the next
is number 2, etc. up to 8.
Treble, Bass, Tenor, and Alto Clefs
Let you choose the beginning clef for the staff indicated by the Choose
Staff Number control. You can change Clefs within a staff by using the
Change Clef command in the Measures menu.
Add Staff
Adds a staff to the score. (New staffs always appear with a treble clef.
Be sure to use the clef setting to pick the clef you want). Scores can
contain up to 8 staffs.
Delete Staff
Removes the staff indicated by the Choose Staff Number box.
Staff Sound On
Turns the sound on and off for particular staffs during playback. First
pick the staff you want with Choose Staff Number, then click the gadget off
to turn off the sound for that staff. Click again to turn the sound on
again. By turning the sound on or off for each staff, you can listen to
those parts of a score which you choose without hearing the other parts.
Hide Staff
Activate this gadget to hide the staff selected in the Choose Staff Number
control. To work on an individual part or to print one or severalparts of a
larger piece of music at a time, use this control. Text inserted above or
below a staff is hidden when the staff is hidden.
Hide Instruments
Click this gadget to hide all the instrument names for the staff indicated
by the Choose Staff Number control.
Hide Clef/Key
Click this gadget to hide the clef and key signature for the staff indicated
by the Choose Staff Number control.
Space Above Staff & Space Below Staff
Lets you determine how much space appears above and below each staff to get
the needs of your music. Changes made here are instantly reflected on the
screen. If you are planning to include lyrics in a score, add the extra
space for your lyrics with these controls. The available space is measured
in pixels. A standard note head is 5 pixels high.
Normal, Play 1 Octave High, Play 1 Octave Low
Select the appropriate gadget to change the pitch of all notes on a selected
staff.
NOTE PALETTE
The top part of this window contains notes and rests of varying durations,
while the bottom part contains most of the note modifiers used in standard
music notation, including time modifiers such as triplets and quintuplets
accidentals such as sharps and flats, and dynamic modifiers from ppp to fff.
The middle part contains the following tools you will need as you work:
Arrow
Use the arrow for selecting from menus or window, including the Note
Palette, or for selecting notes or larger section of a score (see Editing
with the Note Palette for more information on selecting from the score). To
make a selection from the Note Palette, point and click. The most recently
selected item will be displayed in read. Other selections which remain
active are displayed with a red border. The arrow is also used for moving
the insertion point throughout the score, clicking onscreen controls, and
selecting commands from the menus.
When you click an item in the Note Palette, the pointer takes the shape of
the selected item (as well as any other active selections - for example a
dotted, sharped eight note). If one or more items from the note palette
have already been selected and the pointer appears as the selected items,
click the arrow to get the arrow back.
Mod Clr
Turns off all modifier selections simultaneously.
Eraser
Use the eraser to remove notes (including individual notes in a chord),
rests, and dynamic modifiers from the score by first selecting the eraser
and then clicking on a note, rest or dynamic modifier with it. The eraser
does not remove accidentals or time modifiers.
I-Beam
Click the I-beam to insert text. Dragging with the I-beam creates a text
box. Clicking inside the box sets the insertion point. Cut, Paste and Copy
are supportd when DMCS is inserting text. To move a box, drag it by the
handle on the upper left. To resize one, drag the handle on the lower
right. To re-select a box, click any of its text. Text is considered by
DMCS to be connected to the staff which is closest to the center of the text
box and will be hidden when that staff is hidden.
Change Tracks
Click here to change the track on a staff which has two tracks per staff
turned on from the Score Setup window. The notes of Track One are entered
with the note stem up, while the notes of Track Two are entered stem down.
Working On The Score From The Note Palette
To insert a note or rest, make a selection from the Note Palette, and then
point to a spot on the Score and click. The note will be added to the staff
to the right of the note to the immediate left of that spot. As described
in the Entering notes in the score, horizontal placement will depend on the
durationof the note entered and the number of beats already inserted into
the measure. If you drage the mouse vertically, the pitch of the note will
go up or down to reflect its position on the staff and the tone being
sounded will change to reflect the position of the staff.
Add A Premodified Note To The Staff
By first selecting the modifier and then the note, then clicking on the
staff.
Dynamic Modifiers
ff, mf, etc., are selected from the Note Palette and are applied to the
staff position rather than notes.
Accidentals
Are added by selecting from the Note Palette and clicking the note you want
to modify. To change an accidental already inserted into the score, simply
choose a different accidental an click over the accidental you wish to
change. DMCS automatically hides accidentals that are assigned by the key
signature unless an earlier note in the measure has been modified with an
accidental.
EDITING WITH THE NOTE PALETTE
Select individual notes or chords in the score by clicking on them. Select
groups of notes and chords by draggin a selection box around them. Use
commands in the Edit, Notes and Groups menus to act on selected notes.
Select larger sections of a score by clicking on a notehead, scrolling to
the desired position in the score, and then clicking on another notehead
while holding down the Shift key. If the second note selected is on a
different staff, then all the staffs between the two selection points will
be selected.
Remove individual notes or rests by selecting them with the pointer and
pressing Delete. Or choose the Eraser and click the notehead. Or use the
Cut command.
Change the duration notes in the score by selecting a note or notes with the
arrow, holding down the Alt key, and clicking on the appropriate box in the
Note Palette (or using keyboard shortcuts).
Add dots, triplets, and quintuplets to individual notes by selecting the
time modifier and then pointing and clicking on the notehead you wish to
modify.
Add dots, triplets, and quintuplets to groups of notes in a score by
selecting the notes with the arrow, holding down the Alt key, and clicking
on the appropriate box in the Note Palette (or using keyboard shortcuts).
Press the Alt key, and clicking on the appropriate box in the Note Palette
(or using keyboard shortcuts). Press the Alt key again and click the
appropriate box in the Note Palette again to remove the modifier.
Change accidentals (sharps, flats, and naturals) by placing anew accidental
over an existing accidental.
Change dynamic modifer settings (p,pp,ff,etc.) already inserted in the
score, by holding down the Right Amiga key and clicking on a dynamic
modifier in the score with the arrow. A requester appears on the screen.
Select any number from 0 to 127. The volume of the selected dynamic modifer
will be changed.
PIANO KEYBOARD
Insert Notes In Score
Clicking on the Insert notes in the score box on the piano keyboard turns
the note insertion function on or off. When it is on, notes at the
corresponding pitch will be inserted into the score as you play the piano
with your mouse. Be sure to use the arrow to select the insertion point in
the score before you start playing the piano. The note duration value is
determined by the selection in the Note Palette. ( You can use the keyboard
shortcuts to quickly change the duration of piano ntes as you play). DMCS
automatically draws the bar lines and creates new measurs when you insert
notes into the score with the Piano Keyboard, however, it does not
automatically scroll the score when new measures are added past the
boundaries of the Score window - use the scroll bars to manually bring new
measures into view.
Single Notes
This gadget sets the Piano Keyboard so that only single notes are inserted
when you click the piano keys.
Chords
Click the Chords gadget to tell the program that you want to insert several
notes at the same vertical position to make a chord.
Advance
Use Advance to move the insertion point to the next available position in
the staff when Chords is activated.
Insert Rest
Click this box to insert a rest instead of a note. Change the duration of a
rest in the same way as you would change the duration of a note.
If Two Tracks per Staff is turned on the Score Setup window, notes are
entered in the track indicated by the direction of the note stems in the
Note Palette.
The keyboard makes the sound of the instrument checked in the Sounds menu.
To change the play style for the keyboard sound, use Keyboard Play Style in
that same menu.
PLAY
Play Song
Plays the entire song from beginning to end.
Play Section
Plays the section of the song specified with the Begin Section and End
Section marks (<< and >>). See Begin Section & End Section below. Uses
Flash Notes and Player Piano if those commands are selectied (see below).
Stop Play
Stops the playback and returns the score to normal display. Pressing the
Space Bar also stops playback, but brings the measure shown on the measure
counter - at the bottom of the Note Palette - into the score window, and
selects the last note played.
Resume Play
Resumes playing the score from the measure that was playing when you used
Stop Play, or pressed the Space Bar.
Begin Section & End Section
Define a specific section for playback with the Play Section command. Begin
Section marks the measure containing the insertion point, or a selection,
with an international open quote (<<). End Section marks the measure
containing the insetion point, or a selection, with an international close
quote (>>). The first measure of the score is always DMCS' default section
- the Begin and End Section marks always appear above the first measure when
you open a score.
Flash Notes
When Flash Notes in on,using Play Song causes the music to flash and scroll
by as the score is played. Using Stop Play freezes the scrolling music at
the last note played before the Stop Play command was issued.
Using Play Section with Flash Notes causes each note to flash as it plays,
buy only for the section chosen.
Turn Page
A score normally advances automatically only when you lay the music with
Flash Notes selected. Selecting Turn Page keeps the score advancing as the
music plays, even is Flash Notes is not selected.
Player Piano
Causes the corresponding keys in the Piano Keyboard window to flash as the
music plays. Bring the Piano Keyboard window to the top before playing the
song to avoid slowing down the music during playback. The red indicates
that this command is on; select it again to turn it off.
Repeat Play
Causes the music to play continuously until you use Stop Play. Works with
Play Song, or Play Section. A check mark next to this command indicates it
is on; select it again to turn it off.
NOTES
Up & Down Half Step
Raises or lowers the selected notes one half step, the smallest interval in
conventional Western music. (Adjacent piano keys are one half step apart).
DMCS inserts accidentals as necessary to show the change in correct
notation. These commands produce sharps and naturals only if the key
signature contains sharps. They produce flats and naturals only if the key
signature contains flats.
Up & Down Level
Raise or lower selected notes to the next vertical position in the staff
(the next space or line). Accidentals move right along with the notes they
modify.
Up & Down Octave
Raises or lowers the selected notes a full octave (12 half steps).
Invert Chord Up & Down
Raises the lowest tone in a chord one octave, or lowers the highest tone in
a chord one octave, respectively. If the chord already contains the invertd
note, the note being moved is placed an octave above or below the second
note in the chord.
Half Time
Halves the duration of the selected notes and rests. For example, half
notes become quarter notes. Note, half time refers to note duration, not
tempo.
Double Time
Opposite of Half Time.
Flip Note Stem
Inverts the stems of selected notes. In a one track per staff score, DMCS
automatically flips notes below the middle of a staff up, and notes avove
the middle of a staff down. If there are two tracks per staff, notes in the
first track have their stems up, and notes in the second track have their
stems down. Using this command on a group of notes that have stems pointing
in both directions, aligns all the stems in the same directions. Using the
command again reverses that direction.
Set Play Style
Opens a requester box from which you can pick a play style for selected
notes. Click OK and the play style number appears above every note it
applies to (or below each not in track 2 music). you can also hide the play
styles by unchecking the Show Play Styles control in the Score Setup Window.
GROUPS
The Groups menu contains commands that affect selectd groups of notes by
adding or removing notation such as ties, slurs, and beams. All commands in
the Groups menu can be turned on and off, and all act on notes which have
been selected with the arrow. To cancel a group command, you need only
select one note in the group, and use the command again. Each o f the
Groups menu commands is explained below.
Tie Notes (Up) & (Down)
Joins selected notes of the same pitch (either above or belwo the notes), so
they are played as one continuous tone. Drag notes horizontally to improve
the appearance of the tie. When you use Tie Notes, the command is
highlighted in read in the menu to show you it is active for the selected
note or notes. To remove a tie, select one or all of the tied notes, then
select the Tie Notes command again. The red gighlight around the command
will disappear along with the tie. Tie Notes is only command in the Groups
menu which does not use additional RAM.
Beam Notes
Connects selected notes with a heavy black line. When you use this command
to beam notes, the command is highlighted in red in the menu to let you know
the command is active. You can adjust the angle of the beam by dragging it
to obtai the best appearance. Beam Notes have no effect on the way the
music plays. Most printed orchestral music uses beams to connect notes of
the same beat. You can remove a beam in the same way you remove a tie;
select one or all of the beam notes, and choose the Beam Notes command to
deactivate the beam.
Slur Notes (Up) & (Down)
Draws a curved line over or under two or more selcted notes, and playback
glides smoothly from note to note within the slur. Liek ties and beams, the
command is gihlighted in read when the selected notes are slurred - select
the command again to turn off the slur. The audible effect of this command
is subtle and difficult to hear with some instruments.
Crescendo & Descrescendo
Plays the selected notes successively louder (crescendo, <) or softer
(decrescendo,>). The volume change begins at the current volume setting
when the crescendo or decrescendo sign starts, and ends with unless you
place a different dynamic modifier within the >, or < sign. In that case,
the crescendo or decrescendo ends at the volume level set by the dynamic
modifier.
Octave Raise & Lower
Marks the selected notes for playback an octave higher or lower than
originally written.
MEASURES
--------
Note: Operations performed with the Measures menu cannot be Undone.
Set Time Signature
Sets a time signature for all the staffs in the score, beginning with the
measure conataining the insertion point or selection. The time signature
stays in effect until you assign a new one in a subsequent measure.
Click a number in the top row of the time signature requester box to set the
number of beats each measure will contain. If you don't see the number you
need, click the Other scrollbar and scroll it to any whole number up to 99.
Click a number in the bottom row to set the note value that receives one
beate. (For example. 4/4 means 4 beats to the measure, quarter note gets
one beat. and 6/8 means 6 beats to the measures, 8th note gets one beat).
Set Key Signature
Sets a key signature that takes effect beginning with the measure containing
the insertion point or selection. The key signature stays in effect until
you set a new one in a subsequent measure.
Selecting different signatures shows your selection on the mock measure in
the upper left of the key signature requester box. Click OK when you see
the one you want.
If the affected measures contain music, click the Don't Transpose gadget to
leave the notes as they are. Click Transpose Up or Transpose Down to move
existing music up or down to the scale of the new key.
Set Clef
Opens a requester box from which you can choose one of four clefs: treble,
bass, alto, or tenor. Click OK to assign the selected clef to the measure
containing the insertion point or selection. The assigned clef remains in
effect until you assign a different clef to the same staff in a later
measure.
Set Instrument
Assigns the selected instruments in the Sounds Menu (including MIDI channels
and presets) to the staff and measure containing the insertion point or
selection. An instrument remains in effect for a staff until you set a
different instrument in a subsequent measure of the staff.
Set Tempo
Assigns the current Beats Per Min value from the Score Setup window at the
measure containing the insertion point or a selection. The new setting
remains in effect until you reset tempo at a later measure. The setting
appears in the score above the staff and measure where the change takes
place.
Erase Inst & Tempo
Erase the instrument and tempo setting for a number of selected measures, or
a single measure containing the insertion point.
Insert Measure
Inserts a blank measure (in every staff of the score) in front of the
measure containig the insertion point or selection.
Split Measure
Inserts a bar line at the insertion point, thus splitting a measure in two.
Join Measures
Removes the bar lines that separate adjacent measures containing the
selected notes. (Selections must span tow or more measures.)
Realign Measure
Moves the notes within a measure so they are displayed in proportion to
their duration. If a bar line has been moved, Realign Measure restores a
measure to a standard length and note positioning.
Begin & End Repeat
Inserts a Begin Repeat or End Repeat symbol in the measure containing the
insertion point or selection. DMCS plays the music that lies between the
symbols twice before proceeding to the following measures.
1st & 2nd Ending
Used in conjunction with the repeat signs, the 1st Ending marker can be used
on any measures between the repeat signs to say "Play this only the first
time through." The 2nd Ending marker can be used on any measures between the
repeat signs that you want played the second time through, but not the
first.
Double bar
Inserts a double bar at the end of the measure containing the insertion
point or selection. A double bar marks the end of a section of a musical
composition.
SOUNDS
------
Midi Channel 1
Opens a secondary menu from which you can choose one of up to 16 different
MIDI channels. The channel number currently in use is shown in the
secondary menu in read and in the MIDI Channel # commmand in the Sounds
menu. The number of channels you can use is determined by the capabilities
of your MIDI device, consult your Owner's Manual.
Use the Set Instrument command from the Measures menu to assign the MIDI
channel and preset to a specific staff and measure in the score. MIDI
presets and channels are shown in the score like regular DMCS instruments.
You may not use the same MIDI channel for the same measure number in
different staffs - each staff must have its own MIDI channel.
MIDI Active & MIDI Input Enabled
Turns the MIDI Port and MIDI input capability on or off. Make sure you turn
the MIDI port off before reconnecting another device to the Amiga ports.
Turn MIDI Input Enable off if you want to play your MIDI device without
inserting notes inthe score.
MIDI Setup
Opens a requester box in which you set the follwing MIDI interface
paramaters:
MIDI Preset
Changes the settings of the external MIDI device from within the score. you
can select a number from 0 to 128. Click OK to confirm your entry. The
number of presets you can use is determined by the number stored in your
MIDI device, consult your Owner's Manual.
Some MIDI devices number their presets from 0 to 127, but DMCS assigns
"none" to preset 0. For this reason, you must add one when assigning preset
numbers for some devices. For instance, to use preset 0 on a device where
the presets are numbered from 0 to 127, you would assign the preset as 1 in
DMCS. Preset 1 would be assigned as 2,2 as 3,3 as 4, and so on.
Use the Set Instrument command fromthe Measures menu to assign the MIDI
channel and preset to a specific staff and measure in the score. MIDI
presets and channels are shown in the score like regular DMCS intruments.
You may not use the same MIDI channel for the same measure number in
different staffs - each staff must have its own MIDI channel.
Change Input Delay
Lets you contrl the Input Delay that enables DMCS to determine the duration
of notes inserted in the score from an external MIDI device. When you play
a note on the MIDI device, the "Input Delay" is the amount of time, measured
in sixtieths of a second, that must elapse before the note changes to the
next larger note duration. For example, if you select a quarter note from
the Note Palette, and set the Input Delay to 60 (60/60ths of a second, or
one second), then playing a note for less than one second on the MIDI device
inserts the note in the score as a quarter note, holding the note for one to
two seconds changes it to a dotted quarter note, holding for two to three
seconds changes it to a half note, and so on.
Remove Instrument
Removes the selected instrument from the Sounds Menu, and score.
Load Instrument
Opens a requester box containing a directory of DMCS intruments. Select the
instrument you want, and click to open. To close the requester box without
loading an instrument, click the Cancel gadget. Instruments loaded into
DMCS are shown in the top third of the Sounds menu, with a check mark in
front of the active instrument. Instruments are saved with the score.
The Load Instrument command loads instruments into the Sounds menu only, not
the score. Use Set Instrument from the Measures menu to assign selected
instruments to the score. Using Play Song or Play Section without
instruments causes DMCS to use "First Voice".
Keyboard Play Style
Sets the play style you'll hear for the checked instrument (including MIDI)
when you click the Piano Keyboard keys. Hints For Inserting Text And
Printing
In addition to inserting lyrics in a score, you can also use text boxes to
insert non-musical information, such as titles, copyright information,
composers, and so on the top or bottom of a score. This is very helpful for
inserting the written musical instrutions that often appear in the upper
left- hand corner of a composition.
Experiment with the white space above and below the staff (controlled from
the Score Setup window), to create the most aesthetic layout, and to give
yourelf enough room for lyrics or other text.
More Hints On Editing And Fine Tuning
-------------------------------------
Eliminate a note in a chord by dragging it vertically until it merges with
another note. Dragging notes changes their tone by scale steps (eight to an
octave), so a sharp or flat note will only merge with another note if the
accidental is removed.
Use "Two Tracks per Staff" when notes of different durations are played at
the same time in one staff. For instance, if one note of a chord lets up
while others are sustained, insert the note of shorter duration on the
second track.
You can issure a global Beam command by using Select All in the Edit menu,
then selecting Beam Notes from the Groups menu.
L8trz.